Hello, I'm

Martin Musil

I make the fun stuff in World of Tanks. Game modes, meta systems, and all the little things that keep players coming back.

Currently Wargaming

Martin Musil
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Designer
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Projects

Professional and personal projects across game design, system architecture, and Unreal Engine development.


Skills & Tools

What I bring to the table, from Unreal Engine and C++ to high-level game design and everything in between.

Unreal Engine

6 years of experience including multiplayer and system architecture, evolving from years of Blueprint work into C++ development.

BlueprintsC++Multiplayer / ReplicationGameplay ScriptingPrototypingSystem ImplementationTesting & BalancingMarketplace Plugin Development

Game Design

Concept, design, balancing, shipping. I've been part of the whole ride.

System DesignGame Mode DesignFeature DesignBalancing & TuningGDD / DocumentationConfig & Data ManagementPlayer Experience

Playtests & Process

Wargaming runs lots of playtests; on our team that works on fun events and game modes, I'm the one who organizes and leads ours. When we run a session I'm the main voice: I explain the setups, walk people through what we're testing, I'm in the battles with them, and I keep the commentary going the whole way. I've brought in some new approaches and pushed a few things people seem to love, and I'm really proud of that.

Team playtest leadGame mode sessionsGuide creationIn-battle hostingSession commentaryFeedback collection

Programming

I don't mind getting my hands dirty in code when it helps. I'm comfortable reading it, making sense of it, and shipping changes.

C++PythonBlueprint Visual ScriptingOOP Principles

Tools & Pipeline

The software and services I use to ship games and manage live products.

Confluence / JIRA / PEARGitHubSteamworks SDKPlayFabPerforceExcel / Sheets

Methodologies

Production frameworks I have worked with across professional and personal projects.

Agile / ScrumKanbanWaterfall

Communication & Collaboration

Whether it's syncing with the team or chatting with the community, I'm pretty good at keeping everyone on the same page.

Teams / Slack / DiscordStakeholder CommunicationCommunity PlaytestsDiscord Server ManagementBug Triage & Feedback Loops

Content & Media

Video production, image editing, and social media for game content and community building.

Sony Vegas / Filmora / MovaviPhotoshopAudacityYouTube ManagementSocial Media Strategy

Competitive Gaming

Over 10 years of competitive play across multiple games. It genuinely changes how you think about design.

Grandmaster, League of LegendsGlobal Elite, CS:GOMaster, Teamfight Tactics3.3k WN8, World of TanksAscendant, VALORANT
Czech Native English Fluent Slovak Conversational Korean Basic

Experience

My journey in the games industry so far, from indie development to AAA live-service titles.

Jan 2025 - Present Full-time Current

Wargaming

System / Game Designer

At Wargaming, I work on World of Tanks as part of the game design team, focusing on game modes, gameplay mechanics, and making sure the player experience actually feels good. My day to day involves designing and iterating on game modes, tuning numbers and configs, running playtests, gathering feedback, and pushing ideas from a rough concept all the way to something players get to enjoy.

  • Work with a lot of different people: QA, UX, developers, publishing, content team, game designers. I'm usually somewhere in the middle, making sure everyone's on the same page
  • Technical background helps me get into the details with developers, understand what's realistic, and not just throw ideas over a wall
  • Handle the system design side when needed: writing documentation, mapping out requirements, making sure everything is properly spec'd before production
Jun 2024 - Jan 2025 Internship

Wargaming

System Designer

Where it all started at Wargaming. Got my foot in the door as a system design intern on World of Tanks, learning the ropes of how a massive live game operates from the inside.

  • Learned the internal pipelines and documentation standards
  • Contributed to system design documentation and requirement gathering
  • Got exposure to how a AAA live-service game runs day to day
Sep 2022 - Jun 2024 Full-time

New Faith

Technical Specialist

Managed all aspects of the company's IT infrastructure. With minimal staff, I handled documentation, data backups (online and offline), software licenses, and budget management. Basically if something broke or needed to exist, it was on me.

  • Resolved hardware and software issues across the company
  • Managed IT architecture, OS installations, updates, and security
  • Kept operations running smoothly with limited resources
Sep 2020 - Nov 2021 Part-time

New Faith

Data Analyst

Joined our small family transportation business to help modernize things. Did basic data analysis with Excel and Lucidchart, digitalized records that were still on paper, and streamlined processes to make the business more efficient.

  • Organized data, created reports, and identified process improvements
  • Digitalized paper-based records into proper systems
  • Built a foundation for data-driven decision making
Jun 2018 - Mar 2020 Full-time

Spectra

Customer Support Specialist

Managed a large gaming Discord server. Crafted game guides, ran the server economy, and organized giveaways, events, and tournaments. Also built an automated ticket system to handle community issues efficiently.

  • Managed community of active players across multiple channels
  • Created game guides and community content
  • Built automated systems for tickets, moderation, and server economy
  • Organized tournaments, giveaways, and special events

Let's Build Something
Together

Always happy to talk about game design, interesting projects, or opportunities in the industry.