Technical Game Designer
Wargaming · Prague, Czech Republic
I'm on the World of Tanks game design team, working on limited-time game modes and events, and I prototype and pitch new modes as part of R&D runs. Day to day, that means designing modes and progression, tuning numbers, writing the XML configs, running playtests, and following features from the first concept through to release.
- Designed the progression for Jade Emperor's Challenge (Lunar 2026) and Equalize (Summer 2026), and led Equalize's six playtests
- Feature Owner on an upcoming World of Tanks release, launching soon
- Work with QA, UX, developers, publishing, the content team, and other designers, often as the person connecting them
- My technical background lets me get into implementation details with developers and know what is realistic before asking for it
- Cover system design when it's needed: documentation, requirements, and specs before production starts