I make the fun stuff in World of Tanks. Game modes, meta systems, and all the little things that keep players coming back.
Currently Wargaming
Professional and personal projects across game design, system architecture, and Unreal Engine development.
What I bring to the table, from Unreal Engine and C++ to high-level game design and everything in between.
6 years of experience including multiplayer and system architecture, evolving from years of Blueprint work into C++ development.
Concept, design, balancing, shipping. I've been part of the whole ride.
Wargaming runs lots of playtests; on our team that works on fun events and game modes, I'm the one who organizes and leads ours. When we run a session I'm the main voice: I explain the setups, walk people through what we're testing, I'm in the battles with them, and I keep the commentary going the whole way. I've brought in some new approaches and pushed a few things people seem to love, and I'm really proud of that.
I don't mind getting my hands dirty in code when it helps. I'm comfortable reading it, making sense of it, and shipping changes.
The software and services I use to ship games and manage live products.
Production frameworks I have worked with across professional and personal projects.
Whether it's syncing with the team or chatting with the community, I'm pretty good at keeping everyone on the same page.
Video production, image editing, and social media for game content and community building.
Over 10 years of competitive play across multiple games. It genuinely changes how you think about design.
My journey in the games industry so far, from indie development to AAA live-service titles.
At Wargaming, I work on World of Tanks as part of the game design team, focusing on game modes, gameplay mechanics, and making sure the player experience actually feels good. My day to day involves designing and iterating on game modes, tuning numbers and configs, running playtests, gathering feedback, and pushing ideas from a rough concept all the way to something players get to enjoy.
Where it all started at Wargaming. Got my foot in the door as a system design intern on World of Tanks, learning the ropes of how a massive live game operates from the inside.
Managed all aspects of the company's IT infrastructure. With minimal staff, I handled documentation, data backups (online and offline), software licenses, and budget management. Basically if something broke or needed to exist, it was on me.
Joined our small family transportation business to help modernize things. Did basic data analysis with Excel and Lucidchart, digitalized records that were still on paper, and streamlined processes to make the business more efficient.
Managed a large gaming Discord server. Crafted game guides, ran the server economy, and organized giveaways, events, and tournaments. Also built an automated ticket system to handle community issues efficiently.
Always happy to talk about game design, interesting projects, or opportunities in the industry.